Commit History

Autor SHA1 Mensaxe Data
  BearishSun 0ddc6c09b5 Working on new UI %!s(int64=10) %!d(string=hai) anos
  BearishSun 05bcc32e89 EditorWindow maximize/restore works %!s(int64=10) %!d(string=hai) anos
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e93725619e Each docked editor widget container is now rendered in its own GUIWidget to better partition GUI updates %!s(int64=10) %!d(string=hai) anos
  Marko Pintera c837851f80 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 49110d0834 Windows can now be properly docked as tabs %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9c86db0da9 Dropping a window inside dock area but outside of dock borders now properly restores the floating window instead of just closing it %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 62b9ac949b Fixed a dock manager crash when removing the last widget from the dock area %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 41ec58e730 Fixed dock manager so it doesn't incorrectly dock to non-leaf elements %!s(int64=10) %!d(string=hai) anos
  Marko Pintera bc8ebe3ca5 Fixed crash when re-docking editor widgets due to invalid parent of dock slider %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 005da72c82 Better way of calculating GUI clip rectangle %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 34ba85fa44 Refactored GUI layout updates so they are faster and don't require an update to the entire GUI widget %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e9775eae14 Added GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb655afe7f Started work on C# camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ed1d293920 Fix for an issue causing a nullref when releasing a managed instance %!s(int64=11) %!d(string=hai) anos