Commit History

Autor SHA1 Mensaxe Data
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound %!s(int64=10) %!d(string=hai) anos
  BearishSun 1b9490426d More work on preparing the documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 458c080129 Fixed manual param block generation across all APIs %!s(int64=10) %!d(string=hai) anos
  BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers %!s(int64=10) %!d(string=hai) anos
  BearishSun 8cea6e1db2 Manual parameter block contruction (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos