Marko Pintera
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c0b00d66fb
Inspector will not try to display multi-rank arrays as it doesn't support them yet
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11 лет назад |
Marko Pintera
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6b8cb68575
Updated GUIFoldout with sub styles, renamed it to GUIComponentFoldout and added a way to change its contents
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11 лет назад |
Marko Pintera
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1d5fdd56a3
Added GameObjectField C#
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11 лет назад |
Marko Pintera
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4c40536bdd
Foldout has label
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11 лет назад |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
Marko Pintera
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 лет назад |
Marko Pintera
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ff73fc789d
Ability to specify size when changing window to windowed
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11 лет назад |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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11 лет назад |
Marko Pintera
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e22d917c50
DirectX 9 device reset works properly
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11 лет назад |
Marko Pintera
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23cd5f1fa7
Fixed OpenGL monitor enumeration
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11 лет назад |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
Marko Pintera
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d601e2c843
GUI elements refactor (removing GUIWidget from constructor) stage 1
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11 лет назад |
Marko Pintera
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2edcfcffba
WIP refactoring editor fields
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11 лет назад |
Marko Pintera
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33145efdd1
Added WIP GameObjectField
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11 лет назад |
Marko Pintera
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9f2663102e
Added Foldout GUI component
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11 лет назад |
Marko Pintera
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ef90dfe7e7
Added Color field
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11 лет назад |
Marko Pintera
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2dbcc8d6ba
Added Vec3 and Vec2 fields
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11 лет назад |
Marko Pintera
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5554a2ff28
Added text and Vector4 fields
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11 лет назад |
Marko Pintera
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58b8c0e393
Int and float fields are now draggable
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11 лет назад |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 лет назад |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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11 лет назад |