Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 5b4a0a010e More work on GUI layout %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c6a04b525a Removing Input mouse/key callbacks %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject %!s(int64=12) %!d(string=hai) anos
  Marko Pintera b75ee7ad4a GameObjects now use handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54d787cc56 Some cursor management methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c6eacbbee6 Camera rotation working properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b20b654b64 Debug camera %!s(int64=13) %!d(string=hai) anos