Marko Pintera
|
5e9208b280
Fixing shader includes
|
10 vuotta sitten |
Marko Pintera
|
6b920a90d8
- Moved all shaders to BSL
|
10 vuotta sitten |
Marko Pintera
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 vuotta sitten |
Marko Pintera
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 vuotta sitten |
Marko Pintera
|
c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
|
11 vuotta sitten |
Marko Pintera
|
01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
|
11 vuotta sitten |
Marko Pintera
|
34449b8bd8
GpuProgram refactor to comply with new CoreObject design
|
11 vuotta sitten |
Marko Pintera
|
fb6e14ead4
All wire/solid gizmos render properly
|
11 vuotta sitten |
Marko Pintera
|
4a9afce7cf
Fixed DX11 and OpenGL GPU program matrix layout
|
11 vuotta sitten |
Marko Pintera
|
3512c00011
Extended interface for some core-level objects for easier creation
|
11 vuotta sitten |
Marko Pintera
|
8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
|
11 vuotta sitten |
Marko Pintera
|
19a14f5940
GPU profiler working
|
11 vuotta sitten |
Marko Pintera
|
6fa7ffec97
Various fixes to Renderer
|
11 vuotta sitten |
Marko Pintera
|
21e4301182
More documentation
|
11 vuotta sitten |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
|
11 vuotta sitten |