BearishSun
|
441b7dc7dc
WIP: Editor polish and cleanup
|
8 anni fa |
BearishSun
|
9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
|
8 anni fa |
BearishSun
|
2662b3d28e
Feature: All built-in assets come now in pre-compiled form
|
8 anni fa |
BearishSun
|
be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
|
9 anni fa |
BearishSun
|
19ac01db6d
Updated data files
|
9 anni fa |
BearishSun
|
ae8d501416
Updated data files
|
9 anni fa |
BearishSun
|
a50b4444ac
Updated data files
|
9 anni fa |
BearishSun
|
a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
|
9 anni fa |
BearishSun
|
da2ccca154
Bugfixes for skeletal animation and animation editor
|
9 anni fa |
BearishSun
|
6f316d48bf
Added support for shader technique inheritance
|
9 anni fa |
BearishSun
|
5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
|
9 anni fa |
BearishSun
|
889c4341b1
GLSL variant of the GPU skinning/morph shader
|
9 anni fa |
BearishSun
|
5f60c31c28
GPU skinning/morph shader
|
9 anni fa |
BearishSun
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 anni fa |