História revízii

Autor SHA1 Správa Dátum
  BearishSun 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 rokov pred
  BearishSun 7bb95a23b6 Basic SSR hooked up to render compositor 8 rokov pred
  BearishSun 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range 8 rokov pred
  BearishSun 0955ecf565 Updated shader compiler so it properly cross-compiles sample-compare intrinsics 8 rokov pred
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 rokov pred
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 rokov pred
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 rokov pred
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs 8 rokov pred
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 rokov pred
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 rokov pred
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 rokov pred
  BearishSun 6f4c8d3a17 Directional area light functional 8 rokov pred
  BearishSun f83bf05869 Area spot lights now functional 8 rokov pred
  BearishSun 0c5f53ce74 Refactored lighting shader code so it is easier to follow 8 rokov pred
  BearishSun 04ac98a47a Spherical area light sources functional 8 rokov pred
  BearishSun de17828399 Using off-peak specular direction for image based specular evaluation 8 rokov pred
  BearishSun 9a25f1222c Fixing invalid light falloff 8 rokov pred
  BearishSun 97d803e632 Added code for PBS model 8 rokov pred
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 rokov pred
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 rokov pred
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 rokov pred
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 rokov pred