BearishSun
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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8 rokov pred |
BearishSun
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7bb95a23b6
Basic SSR hooked up to render compositor
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8 rokov pred |
BearishSun
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7873f06bf2
Disabled below horizon handling for spherical area lights as it outputs values in invalid range
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8 rokov pred |
BearishSun
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0955ecf565
Updated shader compiler so it properly cross-compiles sample-compare intrinsics
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8 rokov pred |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 rokov pred |
BearishSun
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 rokov pred |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 rokov pred |
BearishSun
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 rokov pred |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 rokov pred |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 rokov pred |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
|
8 rokov pred |
BearishSun
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6f4c8d3a17
Directional area light functional
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8 rokov pred |
BearishSun
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f83bf05869
Area spot lights now functional
|
8 rokov pred |
BearishSun
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0c5f53ce74
Refactored lighting shader code so it is easier to follow
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8 rokov pred |
BearishSun
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04ac98a47a
Spherical area light sources functional
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8 rokov pred |
BearishSun
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de17828399
Using off-peak specular direction for image based specular evaluation
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8 rokov pred |
BearishSun
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9a25f1222c
Fixing invalid light falloff
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8 rokov pred |
BearishSun
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97d803e632
Added code for PBS model
|
8 rokov pred |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 rokov pred |
BearishSun
|
42c00ad036
Work on transparent rendering path - DirectX functional
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9 rokov pred |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
|
9 rokov pred |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 rokov pred |