BearishSun
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8e451ac36f
WIP - Deferred MSAA
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8 سال پیش |
BearishSun
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27251d2837
Always enable per-sample lighting with MSAA, as it is causing visible aliasing otherwise
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8 سال پیش |
BearishSun
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0955ecf565
Updated shader compiler so it properly cross-compiles sample-compare intrinsics
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8 سال پیش |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 سال پیش |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 سال پیش |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 سال پیش |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 سال پیش |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 سال پیش |