Commit History

作者 SHA1 備註 提交日期
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 年之前
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows 8 年之前
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 年之前
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs 8 年之前
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 年之前
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 年之前
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 年之前
  BearishSun de17828399 Using off-peak specular direction for image based specular evaluation 8 年之前
  BearishSun 97d803e632 Added code for PBS model 8 年之前
  BearishSun 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 9 年之前
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 年之前
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 年之前
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 年之前
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) 9 年之前