BearishSun
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 年之前 |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 年之前 |
BearishSun
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 年之前 |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 年之前 |
BearishSun
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 年之前 |
BearishSun
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 年之前 |
BearishSun
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73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
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8 年之前 |
BearishSun
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9bc64c077b
Reflection probe support added to forward path shaders
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8 年之前 |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 年之前 |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 年之前 |
BearishSun
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de17828399
Using off-peak specular direction for image based specular evaluation
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8 年之前 |
BearishSun
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97d803e632
Added code for PBS model
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8 年之前 |
BearishSun
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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9 年之前 |
BearishSun
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c530c1795f
Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed.
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9 年之前 |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 年之前 |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 年之前 |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 年之前 |