Historique des commits

Auteur SHA1 Message Date
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor il y a 8 ans
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows il y a 8 ans
  BearishSun 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
  BearishSun 47fcc0fec4 Better error reporting when shaders fail to compile il y a 8 ans
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
  BearishSun d516e39cc3 More tweaks to cubemap importance sampling il y a 8 ans
  BearishSun 02a877d9fe Fixing invalid mip <-> roughness mapping for reflection environment sampling il y a 8 ans
  BearishSun 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling il y a 8 ans
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling il y a 8 ans
  BearishSun 2602318a10 Added importance sampling for reflection probes il y a 8 ans