Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera a77eccf4f6 WIP: macOS port %!s(int64=8) %!d(string=hai) anos
  BearishSun 4c431379c3 Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface %!s(int64=8) %!d(string=hai) anos
  BearishSun 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities %!s(int64=8) %!d(string=hai) anos
  Marko Pintera 995485a010 WIP Linux port: %!s(int64=8) %!d(string=hai) anos
  BearishSun 0f89ba7d14 Refactor: Input system no longer has separate handlers for OS and Raw input, as the distinction is no longer relevant with the removal of OIS dependency %!s(int64=8) %!d(string=hai) anos
  BearishSun 89a714a82a WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  Marko Pintera 1adff5e7fa WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  Marko Pintera 68084885cb WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  Marko Pintera adf3bd4a8e WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun f86bbde07b WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  Marko Pintera 8ddc569691 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  Marko Pintera 580aa20340 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  Marko Pintera dcd15a9ad7 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
  BearishSun f5b3f4f653 Added LightProbeVolume component %!s(int64=8) %!d(string=hai) anos
  BearishSun 39ee300919 Added support for renderer tasks %!s(int64=8) %!d(string=hai) anos
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings %!s(int64=8) %!d(string=hai) anos
  BearishSun 13111a798c More work on light probes %!s(int64=8) %!d(string=hai) anos
  BearishSun 3e10138c98 Added a skybox component %!s(int64=8) %!d(string=hai) anos
  BearishSun f04992fbd4 Added skeleton code for reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
  BearishSun 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output %!s(int64=9) %!d(string=hai) anos
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block %!s(int64=9) %!d(string=hai) anos
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
  BearishSun 5998d474c1 Fixing broken build %!s(int64=9) %!d(string=hai) anos
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file %!s(int64=9) %!d(string=hai) anos
  BearishSun 2adafb456c Merge branch 'linux' of https://github.com/almightykiwi/BansheeEngine into almightykiwi-linux %!s(int64=9) %!d(string=hai) anos
  BearishSun e72395b399 Removed GpuBufferView from the public RenderAPI interface and made it specific to DX11 %!s(int64=9) %!d(string=hai) anos