تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  BearishSun 8b8713b054 WIP: Script bindings 8 سال پیش
  BearishSun ec77a59680 AnimationClip and all related classes ported to use the script binding 8 سال پیش
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 سال پیش
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 8 سال پیش
  BearishSun 87c5aec53e Array and list entries can now also be animated 9 سال پیش
  BearishSun b89005a830 Added morph shape curve evaluation 9 سال پیش
  BearishSun a1d890d07d Exposed morph shapes to C# 9 سال پیش
  BearishSun 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample 9 سال پیش
  BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader 9 سال پیش
  BearishSun 8de4970a7d Refactored animation component into a state machine to reduce complexity 9 سال پیش
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 سال پیش
  BearishSun ab7c1385b9 Animation sockets (bone binding) functional 9 سال پیش
  BearishSun a91a09b954 Animation culling now functional 9 سال پیش
  BearishSun 693d2e21ca Animation culling WIP 9 سال پیش
  BearishSun 25df5b2afa During FBX import account for original units and scale to meters 9 سال پیش
  BearishSun 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# 9 سال پیش
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) 9 سال پیش
  BearishSun 469ec40aa4 Animation now properly calls animation event callback methods 9 سال پیش
  BearishSun bfbab908a5 Better check for primary animation when evaluating generic curves, to avoid evaluating the wrong clip 9 سال پیش
  BearishSun 9fd2e0df2c Generic script property animation 9 سال پیش
  BearishSun 773d549e57 Added basic support for animation events 9 سال پیش
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running 9 سال پیش
  BearishSun 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) 9 سال پیش
  BearishSun 0a0047b369 Added generalized 1D blending 9 سال پیش
  BearishSun 3b6b7fa3be Better animation blending interface 9 سال پیش
  BearishSun 4dd9edcc77 Added C# AnimationCurve 9 سال پیش
  BearishSun 5703dd7eab Added C# Animation component 9 سال پیش