BearishSun
|
5f60c31c28
GPU skinning/morph shader
|
il y a 9 ans |
BearishSun
|
e7f45a5e0e
Animation playback (WIP)
|
il y a 9 ans |
BearishSun
|
a073d54c3e
Fixing a couple of compile errors
|
il y a 9 ans |
BearishSun
|
cb9202e68d
Animation curve splitting added to FBX importer
|
il y a 9 ans |
BearishSun
|
25f32bd929
Finish animation curve splitting
|
il y a 9 ans |
BearishSun
|
7c3620dd46
Animation playback (WIP)
|
il y a 9 ans |
BearishSun
|
76c14039e9
Animation playback (WIP)
|
il y a 9 ans |
BearishSun
|
a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
|
il y a 9 ans |
BearishSun
|
f81fdc1d27
Prefab fixes:
|
il y a 9 ans |
BearishSun
|
63425a5d8e
Fixing an issue with prefabs where their root object would be marked as instantiated
|
il y a 9 ans |
BearishSun
|
59036d46e2
Updated readme
|
il y a 9 ans |
BearishSun
|
c2075062e0
Prefab fixes:
|
il y a 9 ans |
BearishSun
|
10e057da7b
Prefab fixes:
|
il y a 9 ans |
BearishSun
|
4c5c890f60
Fixed generic prefab loading
|
il y a 9 ans |
BearishSun
|
6a325c9f67
Properly handle root object for generic (non-scene) prefabs
|
il y a 9 ans |
BearishSun
|
2c8e749936
Properly clear hover highlight in scene hierarchy when drag and dropping from outside the hierarchy window
|
il y a 9 ans |
BearishSun
|
1da37a01e4
Fixing a crash when reverting a prefab (new instance would be registered twice as a child)
|
il y a 9 ans |
BearishSun
|
27d5b94da0
Animation curve splitting (WIP)
|
il y a 9 ans |
BearishSun
|
0242ecc59b
Skeleton pose evaluation with support for blending and layers
|
il y a 9 ans |
BearishSun
|
c466d5713f
Skeleton bone -> animation curve mapping added to AnimationClip
|
il y a 9 ans |
BearishSun
|
49e269480e
Added import for mesh skeleton
|
il y a 9 ans |
BearishSun
|
df9c14373e
Skeleton serialization code
|
il y a 9 ans |
BearishSun
|
76ba8a4b32
Animation clip import functional
|
il y a 9 ans |
BearishSun
|
a95d60fa8b
Serialization code for animation curves
|
il y a 9 ans |
BearishSun
|
f0a1cdd41d
Foundation for Skeleton
|
il y a 9 ans |
BearishSun
|
f67d045aa2
Animation curves now cache data to speed up sequential evaluations
|
il y a 9 ans |
BearishSun
|
3fa5c8e95e
OpenGL line rendering shader
|
il y a 9 ans |
BearishSun
|
e2b1582a6e
Various fixes to the OpenGL render backend
|
il y a 9 ans |
BearishSun
|
a774a03552
AnimationClip foundation
|
il y a 9 ans |
BearishSun
|
3fadc11695
Bone weights and indices are now properly imported and assigned to Mesh
|
il y a 9 ans |