Historique des commits

Auteur SHA1 Message Date
  BearishSun 5f60c31c28 GPU skinning/morph shader il y a 9 ans
  BearishSun e7f45a5e0e Animation playback (WIP) il y a 9 ans
  BearishSun a073d54c3e Fixing a couple of compile errors il y a 9 ans
  BearishSun cb9202e68d Animation curve splitting added to FBX importer il y a 9 ans
  BearishSun 25f32bd929 Finish animation curve splitting il y a 9 ans
  BearishSun 7c3620dd46 Animation playback (WIP) il y a 9 ans
  BearishSun 76c14039e9 Animation playback (WIP) il y a 9 ans
  BearishSun a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles il y a 9 ans
  BearishSun f81fdc1d27 Prefab fixes: il y a 9 ans
  BearishSun 63425a5d8e Fixing an issue with prefabs where their root object would be marked as instantiated il y a 9 ans
  BearishSun 59036d46e2 Updated readme il y a 9 ans
  BearishSun c2075062e0 Prefab fixes: il y a 9 ans
  BearishSun 10e057da7b Prefab fixes: il y a 9 ans
  BearishSun 4c5c890f60 Fixed generic prefab loading il y a 9 ans
  BearishSun 6a325c9f67 Properly handle root object for generic (non-scene) prefabs il y a 9 ans
  BearishSun 2c8e749936 Properly clear hover highlight in scene hierarchy when drag and dropping from outside the hierarchy window il y a 9 ans
  BearishSun 1da37a01e4 Fixing a crash when reverting a prefab (new instance would be registered twice as a child) il y a 9 ans
  BearishSun 27d5b94da0 Animation curve splitting (WIP) il y a 9 ans
  BearishSun 0242ecc59b Skeleton pose evaluation with support for blending and layers il y a 9 ans
  BearishSun c466d5713f Skeleton bone -> animation curve mapping added to AnimationClip il y a 9 ans
  BearishSun 49e269480e Added import for mesh skeleton il y a 9 ans
  BearishSun df9c14373e Skeleton serialization code il y a 9 ans
  BearishSun 76ba8a4b32 Animation clip import functional il y a 9 ans
  BearishSun a95d60fa8b Serialization code for animation curves il y a 9 ans
  BearishSun f0a1cdd41d Foundation for Skeleton il y a 9 ans
  BearishSun f67d045aa2 Animation curves now cache data to speed up sequential evaluations il y a 9 ans
  BearishSun 3fa5c8e95e OpenGL line rendering shader il y a 9 ans
  BearishSun e2b1582a6e Various fixes to the OpenGL render backend il y a 9 ans
  BearishSun a774a03552 AnimationClip foundation il y a 9 ans
  BearishSun 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh il y a 9 ans