コミット履歴

作者 SHA1 メッセージ 日付
  BearishSun 936f1334a2 Refactor: Updated script binding generator to properly handle derived types 7 年 前
  BearishSun e88e2014f3 Feature: Added GUI fields for 2D and 3D vector distributions 7 年 前
  BearishSun e5a8992782 Feature: Added automatic inspector field for enum types 7 年 前
  BearishSun 37e78df597 Feature: Quaternion now has its own inspector field renderer 7 年 前
  BearishSun bb568ad493 Feature: Added LayerMask attribute to display an ulong field as a layer mask in inspector 7 年 前
  Robert Campbell b80d1424fc Added dropdown menu in scene window with scene camera options. The only option for now is the scroll speed. 7 年 前
  BearishSun 2f834aeb69 Bugfix: Properly use inner RRef resource types when looking up inspector fields and creating a resource field 7 年 前
  BearishSun 3fafbc7b33 Feature: Added inspectable fields for float & color distribution 7 年 前
  BearishSun 1f6d414ba3 Feature: GUIGradientField and GUIColorDistributionField GUI elements for picking color gradients & color distributions, respectively 7 年 前
  BearishSun 3e9c42e57c Feature: Added a float distribution GUI field 7 年 前
  BearishSun ec09dbaf87 Refactor: Moving GUICurvesField to C++ 7 年 前
  BearishSun 7710009d9d Refactor: C# GUICurveDrawing removed in favor of native GUICurves 7 年 前
  BearishSun e400a8bbe2 Refactor: Moving GUI curve drawing to native code 7 年 前
  BearishSun fc542949b8 Feature: Added GUICurveField element and hooked up GradientPicker with GUIColorGradient 7 年 前
  BearishSun be1e9d1577 WIP: Curve editor window 7 年 前
  BearishSun 6b4e26e238 Feature: Added an inspector element for the RRef type 7 年 前
  BearishSun f393323a58 Feature: Added ColorGradient picker window 7 年 前
  BearishSun 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 年 前
  BearishSun 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) 7 年 前
  Marko Pintera b204b000a2 Build: Fixing managed project build on non-Windows platforms 7 年 前
  BearishSun d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 年 前