Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 7d68d63abb Console output works once again since port to VS2015 vor 10 Jahren
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer vor 10 Jahren
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it vor 10 Jahren
  BearishSun 67445e3525 Move default shader into a separate file vor 10 Jahren
  BearishSun 458c080129 Fixed manual param block generation across all APIs vor 10 Jahren
  BearishSun d043e23240 When importing resources show progress bar for at least one frame vor 10 Jahren
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) vor 10 Jahren
  BearishSun 157fe12618 New core object sync seems to work for the most part vor 10 Jahren
  BearishSun 6138f391bf Adding more per-object parameters for rendering vor 10 Jahren
  BearishSun 9993f27e60 Splash screen functional vor 10 Jahren
  BearishSun feba0092b2 Work on transparent windows and splash screen vor 10 Jahren
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window vor 10 Jahren
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window vor 10 Jahren
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer vor 10 Jahren
  BearishSun 3fec99f712 New crash reporting functionality tested and working vor 10 Jahren
  BearishSun baaa09abee Added CrashHandler (untested) vor 10 Jahren
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes vor 10 Jahren
  Marko Pintera 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 vor 10 Jahren
  Marko Pintera 43c78bc4d0 WIP shader includes vor 10 Jahren
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL vor 10 Jahren
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used vor 10 Jahren
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds vor 10 Jahren
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs vor 10 Jahren
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled vor 10 Jahren
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational vor 11 Jahren
  Marko Pintera 93e2eff9b6 Added C# RenderTarget vor 11 Jahren
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
  Marko Pintera f7a076ff3c Pass and Technique refactor vor 11 Jahren
  Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren