Marko Pintera
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 年之前 |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 年之前 |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
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8606499f7a
More memory allocator related changes
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12 年之前 |
Marko Pintera
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ad0d30efcd
Ported MeshData so it both allocates and deallocates memory internally
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12 年之前 |
Marko Pintera
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15a13feeb0
Updated MeshData so it is much easier to use
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12 年之前 |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 年之前 |