Marko Pintera
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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12 лет назад |
Marko Pintera
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71002238ae
Added default internal buffer alloc for PixelData
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12 лет назад |
Marko Pintera
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4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
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12 лет назад |
Marko Pintera
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470c1c979b
PixelData inherits from GpuResourceData
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12 лет назад |
Marko Pintera
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fb7c50e1b3
More PixelData refactor
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12 лет назад |
Marko Pintera
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ede19ab51a
All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats
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12 лет назад |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 лет назад |
Marko Pintera
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c1aeb526d6
More mem alloc changes
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12 лет назад |
Marko Pintera
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e4b2dbb7c7
Moved PixelData to use allocators
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12 лет назад |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 лет назад |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 лет назад |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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12 лет назад |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 лет назад |