Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request 9 anni fa
  BearishSun 5d6e1580c3 Animation editor changes can now be applied to the animation clip without saving it to project library 9 anni fa
  BearishSun 8de4970a7d Refactored animation component into a state machine to reduce complexity 9 anni fa
  BearishSun 1f5425aa69 Added missing animation documentation 9 anni fa
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
  BearishSun b0e6e3def3 Rebuilt data files 9 anni fa
  BearishSun 4a45674df4 Selection overlay is now properly animated 9 anni fa
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 anni fa
  BearishSun 6156944575 Move handle now behaves properly when the moved object has a rotated parent 9 anni fa
  BearishSun fba359f972 Fixed a crash when initializing a list box with zero elements 9 anni fa
  BearishSun ab7c1385b9 Animation sockets (bone binding) functional 9 anni fa
  BearishSun 863efab630 Fixed incorrect clipping for certain text characters 9 anni fa
  BearishSun dd32259b26 Animation clip splitting functional 9 anni fa
  BearishSun a91a09b954 Animation culling now functional 9 anni fa
  BearishSun 02f9e8a6bb Resource uuid -> path mapping now works properly for non-primary subresources, without requiring a project library reload first 9 anni fa
  BearishSun a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 anni fa
  BearishSun ee0e78d8d9 Updated int and float GUI fields so that getValue() always returns currently input value 9 anni fa
  BearishSun e660d4fe4f Offset all animation clips to start at time 0 on import 9 anni fa
  BearishSun 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
  BearishSun dc2c09c1d2 Fixing FBX import issues: 9 anni fa
  BearishSun 8a65b3de98 Skeletal animation now functional: 9 anni fa
  Marko Pintera efb757f893 Merge pull request #42 from MarcoROG/patch-2 9 anni fa
  Marco Bellan ee8b6eeeee Enable parallel build in Release MSVC 9 anni fa
  BearishSun 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
  BearishSun 693d2e21ca Animation culling WIP 9 anni fa
  BearishSun f8d160b50e Work on getting complex animations running 9 anni fa
  BearishSun 5389d377a1 Fixing animation event triggering 9 anni fa
  BearishSun 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation 9 anni fa
  BearishSun e7dbe16a48 Better animation split info inspector GUI 9 anni fa
  BearishSun c036fe4702 Left keyframe tangent can now be properly edited in the animation editor 9 anni fa