BearishSun
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61b712dc2c
Scene object state can now be recorded using SerializedSceneObject and restored to original state on request
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9 anni fa |
BearishSun
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5d6e1580c3
Animation editor changes can now be applied to the animation clip without saving it to project library
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9 anni fa |
BearishSun
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8de4970a7d
Refactored animation component into a state machine to reduce complexity
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9 anni fa |
BearishSun
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1f5425aa69
Added missing animation documentation
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9 anni fa |
BearishSun
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a9d20707e7
Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth
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9 anni fa |
BearishSun
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b0e6e3def3
Rebuilt data files
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9 anni fa |
BearishSun
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4a45674df4
Selection overlay is now properly animated
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9 anni fa |
BearishSun
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2a084db072
Users can now manually manipulate animated skeleton bones through scene object transforms
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9 anni fa |
BearishSun
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6156944575
Move handle now behaves properly when the moved object has a rotated parent
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9 anni fa |
BearishSun
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fba359f972
Fixed a crash when initializing a list box with zero elements
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9 anni fa |
BearishSun
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ab7c1385b9
Animation sockets (bone binding) functional
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9 anni fa |
BearishSun
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863efab630
Fixed incorrect clipping for certain text characters
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9 anni fa |
BearishSun
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dd32259b26
Animation clip splitting functional
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9 anni fa |
BearishSun
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a91a09b954
Animation culling now functional
|
9 anni fa |
BearishSun
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02f9e8a6bb
Resource uuid -> path mapping now works properly for non-primary subresources, without requiring a project library reload first
|
9 anni fa |
BearishSun
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a941a6309b
Project library no longer reports inactive resource meta-data as if they were active
|
9 anni fa |
BearishSun
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ee0e78d8d9
Updated int and float GUI fields so that getValue() always returns currently input value
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9 anni fa |
BearishSun
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e660d4fe4f
Offset all animation clips to start at time 0 on import
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9 anni fa |
BearishSun
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38e6e99f41
Refactored Vector and Quaternion types so they don't perform zero initialization by default
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9 anni fa |
BearishSun
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dc2c09c1d2
Fixing FBX import issues:
|
9 anni fa |
BearishSun
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8a65b3de98
Skeletal animation now functional:
|
9 anni fa |
Marko Pintera
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efb757f893
Merge pull request #42 from MarcoROG/patch-2
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9 anni fa |
Marco Bellan
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ee8b6eeeee
Enable parallel build in Release MSVC
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9 anni fa |
BearishSun
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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9 anni fa |
BearishSun
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693d2e21ca
Animation culling WIP
|
9 anni fa |
BearishSun
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f8d160b50e
Work on getting complex animations running
|
9 anni fa |
BearishSun
|
5389d377a1
Fixing animation event triggering
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9 anni fa |
BearishSun
|
55a6d68e29
Fixing euler <-> quaternion curve conversion tangent calculation
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9 anni fa |
BearishSun
|
e7dbe16a48
Better animation split info inspector GUI
|
9 anni fa |
BearishSun
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c036fe4702
Left keyframe tangent can now be properly edited in the animation editor
|
9 anni fa |