Commit History

Автор SHA1 Съобщение Дата
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth преди 9 години
  BearishSun 6f316d48bf Added support for shader technique inheritance преди 9 години
  BearishSun 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags преди 9 години
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader преди 9 години
  BearishSun 5f60c31c28 GPU skinning/morph shader преди 9 години
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) преди 9 години