Historique des commits

Auteur SHA1 Message Date
  BearishSun 8de4970a7d Refactored animation component into a state machine to reduce complexity il y a 9 ans
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
  BearishSun ab7c1385b9 Animation sockets (bone binding) functional il y a 9 ans
  BearishSun a91a09b954 Animation culling now functional il y a 9 ans
  BearishSun 693d2e21ca Animation culling WIP il y a 9 ans
  BearishSun 25df5b2afa During FBX import account for original units and scale to meters il y a 9 ans
  BearishSun 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# il y a 9 ans
  BearishSun 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) il y a 9 ans
  BearishSun 469ec40aa4 Animation now properly calls animation event callback methods il y a 9 ans
  BearishSun bfbab908a5 Better check for primary animation when evaluating generic curves, to avoid evaluating the wrong clip il y a 9 ans
  BearishSun 9fd2e0df2c Generic script property animation il y a 9 ans
  BearishSun 773d549e57 Added basic support for animation events il y a 9 ans
  BearishSun 472f4c82b3 Properly render skinned mesh even when no animation is running il y a 9 ans
  BearishSun 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) il y a 9 ans
  BearishSun 0a0047b369 Added generalized 1D blending il y a 9 ans
  BearishSun 3b6b7fa3be Better animation blending interface il y a 9 ans
  BearishSun 4dd9edcc77 Added C# AnimationCurve il y a 9 ans
  BearishSun 5703dd7eab Added C# Animation component il y a 9 ans