Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8606499f7a More memory allocator related changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1cfbcc30a9 Text visible on the screen %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos