Commit History

Author SHA1 Message Date
  Marko Pintera eb6a85cf56 Getting everything to compile after load/store texture and render texture refactor 11 years ago
  Marko Pintera 85c697cb7d Deal with handle input more correctly 11 years ago
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 years ago
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 years ago
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 years ago
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly 11 years ago
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout 11 years ago
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
  Marko Pintera 77ca7f9a74 Added some missing rasterizer states to OpenGL 11 years ago
  Marko Pintera 41dd303914 DirectX 9 reading from render target works 11 years ago
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading 11 years ago
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 years ago
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view 11 years ago
  Marko Pintera 72dc696f1c More documentation 11 years ago
  Marko Pintera b23fbf3bad Renderer working as normal 11 years ago
  Marko Pintera 6fa7ffec97 Various fixes to Renderer 11 years ago
  Marko Pintera a95b2215e7 Going back from fullscreen to windowed in DX9 restores the window style properly 11 years ago
  Marko Pintera f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 years ago
  Marko Pintera e22d917c50 DirectX 9 device reset works properly 11 years ago
  Marko Pintera 23cd5f1fa7 Fixed OpenGL monitor enumeration 11 years ago
  Marko Pintera 6288a3f0d5 Minor fix to DX11 start-up as it was crashing 11 years ago
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files 11 years ago
  Marko Pintera bdd14c8080 More documentation 11 years ago
  Marko Pintera f9f157ec22 WIP video modes 11 years ago
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 years ago
  Marko Pintera cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 0a242cf23e Reverted Module changes 11 years ago
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 years ago