Commit History

Autor SHA1 Mensaxe Data
  BearishSun b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 00b3967714 Refactored resource loading so it will load dependencies even if the parent resource is already loaded (This probably broke async resource loading in some way) %!s(int64=10) %!d(string=hai) anos
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun 78d0790de5 Run editor unit tests after project load to allow for more complex tests %!s(int64=10) %!d(string=hai) anos
  BearishSun 059d757ac5 Added a way to find scene objects by name %!s(int64=10) %!d(string=hai) anos
  BearishSun 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 500686a813 Fixes issues with drag and dropping an object in the Library Window to its starting location %!s(int64=10) %!d(string=hai) anos
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
  BearishSun fcbefc5c89 Added editor's dirty resource management system %!s(int64=10) %!d(string=hai) anos
  BearishSun 7a6945b210 Added ScriptCode inspector %!s(int64=10) %!d(string=hai) anos
  BearishSun 2b4dca6e54 Added toolbar buttons and various editor icons %!s(int64=10) %!d(string=hai) anos
  BearishSun 6248cf4f7f Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun 0b330761b8 Top level menu items are not properly ordered %!s(int64=10) %!d(string=hai) anos
  BearishSun d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 77fd1ec83a Added a way to create new resources in Library Window %!s(int64=10) %!d(string=hai) anos
  BearishSun f514a09514 Fix an issue where project was saved after unload %!s(int64=10) %!d(string=hai) anos
  BearishSun 1116d5ba54 Modal windows are no longer persistent in order to solve issues with assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
  BearishSun 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one %!s(int64=10) %!d(string=hai) anos
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b2f3221c5 Added a method for creating a new project %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 200ca8179a WIP project window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ba56c82eba When loading a new scene by double clicking an entry in project window, check if we want to save existing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 087cb42638 Added menu items for builtin components %!s(int64=10) %!d(string=hai) anos