Commit History

Author SHA1 Message Date
  BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 years ago
  BearishSun d3b00942e8 In-editor compilation 10 years ago
  BearishSun 0450044d02 Make sure prefab diff remains on the object even after prefab update 10 years ago
  BearishSun bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 years ago
  Marko Pintera 2c35a0c825 Removed all the unused allocators 10 years ago
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode 10 years ago
  Marko Pintera d293414daf Support for multiple StringTables 10 years ago
  Marko Pintera 927a721f58 Added C# Prefab 10 years ago
  Marko Pintera 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 years ago
  Marko Pintera d4f071556d Added code for managed serializable object diffs (WIP) 10 years ago
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 years ago
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources 10 years ago
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode 10 years ago
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D 11 years ago
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 years ago
  Marko Pintera 5796d726b7 Added clone method to SerializedProperty (untested) 11 years ago
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) 11 years ago