Historique des commits

Auteur SHA1 Message Date
  Marko Pintera bc285cfa86 Even more layout changes il y a 12 ans
  Marko Pintera 5b4a0a010e More work on GUI layout il y a 12 ans
  Marko Pintera 637530c1f1 GUI manager mouse events implemented (not tested) il y a 12 ans
  Marko Pintera 0581e2fea5 Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects il y a 12 ans
  Marko Pintera 1d4fc4cd6f GUIWidgets update only if they're actually dirty il y a 12 ans
  Marko Pintera 8928baaf44 Better overlay rendering il y a 12 ans
  Marko Pintera 588d28952d More work on mouse events il y a 12 ans
  Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left il y a 12 ans
  Marko Pintera b0b6182dab Working OS cursor in DX11 il y a 12 ans
  Marko Pintera 8cfa6da2ce Cursor refactoring and UpdateCallback component il y a 12 ans
  Marko Pintera e15198d3ec Moved some GUI elements in default engine skin il y a 12 ans
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI il y a 12 ans
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee il y a 12 ans
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate il y a 12 ans
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems il y a 12 ans
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow il y a 12 ans