Commit History

Author SHA1 Message Date
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 years ago
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 years ago
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs 11 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera d61a7ecffd A lot more work on C# scene window 11 years ago
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly 11 years ago
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates 11 years ago
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 years ago
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 years ago
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works 11 years ago
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 years ago