Marko Pintera
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d0793ab046
Shader default values (untested)
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10 éve |
Marko Pintera
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43c78bc4d0
WIP shader includes
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10 éve |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 éve |
Marko Pintera
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 éve |
Marko Pintera
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f33b14ebe1
Fixed lag between material updates when rendering GUI
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11 éve |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 éve |
Marko Pintera
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d61a7ecffd
A lot more work on C# scene window
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11 éve |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 éve |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 éve |
Marko Pintera
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4fdb3da864
Made Pass/Shader/Technique immutable
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11 éve |
Marko Pintera
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3f94468a9f
Material refactor WIP, it compiles
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11 éve |
Marko Pintera
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b55e52c112
Camera & Viewport refactored and working somewhat (fixes and re-test needed)
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11 éve |
Marko Pintera
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6d367f44f4
Removed ShaderProxy and added ShaderCore
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11 éve |
Marko Pintera
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91ba10d45c
Finished GpuParams refactor
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11 éve |
Marko Pintera
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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11 éve |
Marko Pintera
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2870e2266b
Refactored Mesh for use with the new CoreObject design
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11 éve |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 éve |
Marko Pintera
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ff8ed9021c
Refactored Renderable into RenderableHandler
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11 éve |
Marko Pintera
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0dac075862
Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing
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11 éve |
Marko Pintera
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547d3f9c59
Added root finding code to Math
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11 éve |
Marko Pintera
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0e027b8351
Scene picking WIP (untested)
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11 éve |
Marko Pintera
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4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
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11 éve |
Marko Pintera
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86f1d09e68
Updating material proxies uses frame allocator
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11 éve |
Marko Pintera
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 éve |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 éve |
Marko Pintera
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e4d4e884c9
Handle abort signal instead of exit
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11 éve |
Marko Pintera
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2386b6c4cd
Ensured meshes get properly released
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11 éve |
Marko Pintera
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6ed941be49
Camera frustum is valid on first frame
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11 éve |
Marko Pintera
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331d4ac2aa
Frustum culling working
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11 éve |
Marko Pintera
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0eecfe525d
More documentation
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11 éve |