Commit történet

Szerző SHA1 Üzenet Dátum
  Marko Pintera d0793ab046 Shader default values (untested) 10 éve
  Marko Pintera 43c78bc4d0 WIP shader includes 10 éve
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL 10 éve
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
  Marko Pintera f33b14ebe1 Fixed lag between material updates when rendering GUI 11 éve
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 éve
  Marko Pintera d61a7ecffd A lot more work on C# scene window 11 éve
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 éve
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable 11 éve
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles 11 éve
  Marko Pintera b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 éve
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore 11 éve
  Marko Pintera 91ba10d45c Finished GpuParams refactor 11 éve
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 éve
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design 11 éve
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 éve
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler 11 éve
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing 11 éve
  Marko Pintera 547d3f9c59 Added root finding code to Math 11 éve
  Marko Pintera 0e027b8351 Scene picking WIP (untested) 11 éve
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 éve
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator 11 éve
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 éve
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 éve
  Marko Pintera e4d4e884c9 Handle abort signal instead of exit 11 éve
  Marko Pintera 2386b6c4cd Ensured meshes get properly released 11 éve
  Marko Pintera 6ed941be49 Camera frustum is valid on first frame 11 éve
  Marko Pintera 331d4ac2aa Frustum culling working 11 éve
  Marko Pintera 0eecfe525d More documentation 11 éve