Commit History

Author SHA1 Message Date
  Marko Pintera 005da72c82 Better way of calculating GUI clip rectangle 10 years ago
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 years ago
  Marko Pintera 34ba85fa44 Refactored GUI layout updates so they are faster and don't require an update to the entire GUI widget 10 years ago
  Marko Pintera 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 years ago
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) 10 years ago
  Marko Pintera 42786f0f7f Added depth range to GUIPanel 10 years ago
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel 10 years ago
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: 10 years ago
  Marko Pintera 12c4c6b013 Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements 10 years ago
  Marko Pintera 27d362cd4c Most GUI elements are now tintable 11 years ago
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 years ago
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 years ago
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
  Marko Pintera d1f33eb36a Tested remaining inspector fields 11 years ago
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# 11 years ago