Commit History

Author SHA1 Message Date
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
  BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 years ago
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 years ago
  BearishSun 01cf5c56f4 Updating documentation to reflect the core accessor changes 9 years ago
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
  BearishSun 9f08aa6622 Updated texture read/write API so it may be executed on different GPU's and/or different GPU queues 9 years ago
  BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
  BearishSun aa06514ff9 Added support for texture arrays 9 years ago
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 years ago
  BearishSun cdaaa8e6da More work on improving documentation for Doxygen generation 10 years ago
  BearishSun f5a83f2a98 More work on improving documentation for doxygen generation 10 years ago
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 years ago