Commit History

Автор SHA1 Съобщение Дата
  Carlos Marti 93134c1326 Added method into EditorWidgetBase to set a Widget active преди 9 години
  Carlos Marti 52d97313dd fixed merge issue преди 9 години
  Carlos Marti a0f4d048db added build project and fixing editor play button to activate game tab преди 9 години
  BearishSun ed52fd7613 Updated data files преди 9 години
  BearishSun 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory преди 9 години
  BearishSun 844b5c8499 Updated data files преди 9 години
  BearishSun 91ee2c732e Fixing 3D texture rendering in OpenGL преди 9 години
  BearishSun 9555982752 Fixing OpenGL texture and image binding преди 9 години
  BearishSun 19ac01db6d Updated data files преди 9 години
  BearishSun 5079339b7f Updated data files преди 9 години
  BearishSun ae8d501416 Updated data files преди 9 години
  BearishSun a50b4444ac Updated data files преди 9 години
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth преди 9 години
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor преди 9 години
  BearishSun 6f316d48bf Added support for shader technique inheritance преди 9 години
  BearishSun 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags преди 9 години
  BearishSun e4637da406 Added tags to material techniques преди 9 години
  BearishSun 44face5b03 Added material params to the core thread Material object, in preparation of refactor преди 9 години
  BearishSun 237f447860 Fixing resizable scrollbars преди 9 години
  BearishSun 083184091e Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed преди 9 години
  BearishSun fc4942d1a6 Minor fixes to skeletal animation code and more work on GUITimeline преди 9 години
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues преди 9 години
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering преди 9 години
  BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread преди 9 години
  BearishSun 889c4341b1 GLSL variant of the GPU skinning/morph shader преди 9 години
  BearishSun 5f60c31c28 GPU skinning/morph shader преди 9 години
  BearishSun f81fdc1d27 Prefab fixes: преди 9 години
  BearishSun 3fa5c8e95e OpenGL line rendering shader преди 9 години
  BearishSun 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper преди 9 години
  BearishSun adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) преди 9 години