Historique des commits

Auteur SHA1 Message Date
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs il y a 9 ans
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
  BearishSun b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) il y a 9 ans
  BearishSun 7b7b8ab0d9 Don't clear scene object selection when handle is released il y a 9 ans
  BearishSun 452b93f09d Don't draw selection area in scene window if user is just trying to drag a handle il y a 9 ans
  BearishSun 9d73cc1da2 Various tweaks to the previous merge il y a 9 ans
  MarcoROG b4c8495274 Code conformity il y a 9 ans
  marco.bellan aed8ff2d1c Code quality and UX tweaks il y a 9 ans
  marco.bellan 414f04a745 Merge il y a 9 ans
  marco.bellan d0853cb785 Final tweaks il y a 9 ans
  marco.bellan 01052c3813 Tweaked scene selection process il y a 9 ans
  marco.bellan 38466a310c Support for multiple object selection il y a 9 ans
  marco.bellan d848ef320c Add snapping logic il y a 9 ans
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
  BearishSun 3e78ef950b Fixed invalid calculation for editor window cursor hover il y a 9 ans
  BearishSun 19ebd1e824 Fixed issue where color picking doesn't work properly il y a 9 ans
  BearishSun eb5d33c976 Post processing: il y a 9 ans
  BearishSun 92321a6b19 Updated manuals il y a 9 ans