Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually vor 9 Jahren
  BearishSun 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks vor 9 Jahren
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) vor 9 Jahren
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes vor 9 Jahren
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame vor 9 Jahren
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame vor 9 Jahren
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
  BearishSun 9d73cc1da2 Various tweaks to the previous merge vor 9 Jahren
  BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master vor 9 Jahren
  BearishSun 4a45674df4 Selection overlay is now properly animated vor 9 Jahren
  marco.bellan aed8ff2d1c Code quality and UX tweaks vor 9 Jahren
  marco.bellan 06ed2916db Depth buffer reading vor 9 Jahren
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify vor 9 Jahren