История коммитов

Автор SHA1 Сообщение Дата
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
  BearishSun e394a4f07d Fixing a bug with managed object data serialization introduced in previous commit 9 лет назад
  BearishSun 65f9081e9c Added Animable flag for serializable fields 9 лет назад
  BearishSun 7292bed6b2 C# properties can now be inspected and serialized 9 лет назад
  BearishSun 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 лет назад
  marco.bellan 00b32f7af1 Added IsSlider field to [Range] attribute to define if it should be rendered as slider or not 9 лет назад
  marco.bellan 1013f619e0 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git 9 лет назад
  marco.bellan 5bc43df6d0 WIP Step attribute 9 лет назад
  marco.bellan 161f1cbf48 Added slider 9 лет назад
  BearishSun a774a03552 AnimationClip foundation 9 лет назад
  BearishSun 32e348ea19 AudioClip exposed to managed code 9 лет назад
  BearishSun 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 лет назад
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 лет назад
  BearishSun 1eb4993083 Fixing issues with managed serialization (resource ref types were always reported as unloaded) 9 лет назад
  BearishSun 208a2c3402 Refactored managed serialization so that reference types (resources and game objects) store their exact type even for non-built-in types 9 лет назад
  BearishSun 82fef4f0ff More work on improving documentation for doxygen generation 10 лет назад
  BearishSun f1032db560 More work on improving documentation for doxygen generation 10 лет назад
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад