Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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il y a 12 ans |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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il y a 13 ans |
Marko Pintera
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e090e96915
CoreGpuObject
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il y a 13 ans |
Marko Pintera
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0168ffa28f
DX11 works with new depth stencil approach
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il y a 13 ans |
Marko Pintera
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978cea27c4
Finished up adding MultiRenderTextures
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il y a 13 ans |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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il y a 13 ans |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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il y a 13 ans |
Marko Pintera
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466d7dba98
Added DX11 texture manager and depth stencil buffer
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il y a 13 ans |