Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 6ae56240cf Make sure that IntelliSense properly parses generated C# files há 8 anos atrás
  BearishSun fbfbb339af Merge branch 'render-refactor' há 8 anos atrás
  BearishSun a4ee926e08 Fixing indentation há 8 anos atrás
  Marko Pintera 8e81a20cf0 Merge pull request #87 from MarcoROG/master há 8 anos atrás
  BearishSun 0e00b1241f Move some render specific flags from Camera to RenderSettings há 8 anos atrás
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings há 8 anos atrás
  BearishSun b83831cd3e Render compositor nodes now execute the render callbacks há 8 anos atrás
  BearishSun 439c2c91c4 Move renderable object initialization into their appropriate nodes há 8 anos atrás
  BearishSun f278716c61 Moved remaining renderer techniques to the node based system, cleaned up obsolete code há 8 anos atrás
  BearishSun f6519d94f6 Post process effects moved to the new node based architecture há 8 anos atrás
  BearishSun a476e03123 Updated docs with the new RendererMaterial changes há 8 anos atrás
  BearishSun 9aef51e069 All renderer materials refactored: há 8 anos atrás
  BearishSun 339c2bfc47 Refactoring the renderer to the new node based approach (WIP) há 8 anos atrás
  MarcoROG 2fecfabe01 Fixed doc spacing há 8 anos atrás
  MarcoROG b4f490571f Merge branch 'master' of https://github.com/BearishSun/BansheeEngine há 8 anos atrás
  BearishSun c36406a238 Fix a crash when camera is removed from the scene há 8 anos atrás
  MarcoROG c9c1f659fb BsFrameAlloc not resetting pointer position when cleared (Memory leak) há 8 anos atrás
  MarcoROG caab3c8c6b Fixed ThreadPool not removing unused threads há 8 anos atrás
  MarcoROG b3dfbb2dad Fixed typo in comment há 8 anos atrás
  MarcoROG 2a0b52310d Fixed HString copy constructor and assignment operator to prevent leaks há 8 anos atrás
  MarcoROG b0da22f1c2 Circular buffer in ProfilerGPU to prevent memory leak há 8 anos atrás
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) há 8 anos atrás
  BearishSun 24942205e6 Cleaning up the SSRTrace and related shaders há 8 anos atrás
  BearishSun 8af70223b3 Updated SBGen version há 8 anos atrás
  BearishSun 9aee331bf1 SSR: HiZ ray marching now functional há 8 anos atrás
  BearishSun e608321633 When shader compilation fails, display the shader name há 8 anos atrás
  BearishSun d5f79dd800 Improved linear SSR ray trace há 8 anos atrás
  BearishSun 55e942d2fa More work on temporal resolve shader há 8 anos atrás
  BearishSun 4095986c76 Fixing builtin resource import to properly account for shader includes in all cases há 8 anos atrás
  BearishSun b0f16a734d More work on the temporal resolve shader há 8 anos atrás