Commit History

Autor SHA1 Mensaxe Data
  BearishSun f14a275a31 Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking %!s(int64=10) %!d(string=hai) anos
  BearishSun cab0592226 Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos
  BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin %!s(int64=10) %!d(string=hai) anos
  BearishSun 95a7c4063f Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not %!s(int64=10) %!d(string=hai) anos
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window %!s(int64=10) %!d(string=hai) anos
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window %!s(int64=10) %!d(string=hai) anos
  BearishSun 951764f02e New DX11 window creation using the shared window class %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos