Historique des commits

Auteur SHA1 Message Date
  BearishSun c07cde04d7 Getting OpenGL renderer back to working order il y a 10 ans
  BearishSun e7cfefe9ee Added copyright notices to all files il y a 10 ans
  BearishSun 7d68d63abb Console output works once again since port to VS2015 il y a 10 ans
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer il y a 10 ans
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it il y a 10 ans
  BearishSun 67445e3525 Move default shader into a separate file il y a 10 ans
  BearishSun 458c080129 Fixed manual param block generation across all APIs il y a 10 ans
  BearishSun d043e23240 When importing resources show progress bar for at least one frame il y a 10 ans
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) il y a 10 ans
  BearishSun 157fe12618 New core object sync seems to work for the most part il y a 10 ans
  BearishSun 6138f391bf Adding more per-object parameters for rendering il y a 10 ans
  BearishSun 9993f27e60 Splash screen functional il y a 10 ans
  BearishSun feba0092b2 Work on transparent windows and splash screen il y a 10 ans
  BearishSun f9376590d8 OpenGL render window now uses the common Win32Window il y a 10 ans
  BearishSun 23e86e3779 DirectX9 render window is now using the common Win32Window il y a 10 ans
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
  BearishSun 3fec99f712 New crash reporting functionality tested and working il y a 10 ans
  BearishSun baaa09abee Added CrashHandler (untested) il y a 10 ans
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
  Marko Pintera 3187a5f447 Hook up light updates in renderer core il y a 10 ans
  Marko Pintera 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 il y a 10 ans
  Marko Pintera 43c78bc4d0 WIP shader includes il y a 10 ans
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
  Marko Pintera 104413fc4a Fixed GUI layout so it doesn't incorrectly set its minimum size range based on its children, therefore potentially expanding other children out of bounds il y a 10 ans
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs il y a 10 ans
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled il y a 10 ans
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational il y a 11 ans
  Marko Pintera 93e2eff9b6 Added C# RenderTarget il y a 11 ans
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans