Marko Pintera
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2c35a0c825
Removed all the unused allocators
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пре 10 година |
Marko Pintera
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67e4ac133c
Refactored CoreObject so no initialization or destruction happens on core thread
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пре 11 година |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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пре 11 година |
Marko Pintera
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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пре 11 година |
Marko Pintera
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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пре 11 година |
Marko Pintera
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6e60df9371
MeshHeap refactored to comply with new CoreObject design
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пре 11 година |
Marko Pintera
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2870e2266b
Refactored Mesh for use with the new CoreObject design
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пре 11 година |
Marko Pintera
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0678fdcf36
Better names for some Mesh methods
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пре 11 година |
Marko Pintera
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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пре 11 година |
Marko Pintera
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a6c65825ca
CoreThreadCore instance is now a shared pointer
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пре 11 година |
Marko Pintera
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dbdd6a60f8
Refactored Index and Vertex buffers to work with new CoreObject system
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пре 11 година |
Marko Pintera
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fb6e14ead4
All wire/solid gizmos render properly
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пре 11 година |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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пре 11 година |
Marko Pintera
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6dc2337e53
Solved some more problems with freeing core objects on shutdown
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пре 11 година |
Marko Pintera
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a9bf1fec5f
Various fixes to get shutdown work properly
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пре 11 година |
Marko Pintera
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97744d0baf
A lot more renderer and proxy refactoring
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пре 11 година |
Marko Pintera
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9218102124
MeshProxy -> MeshRenderData and other minor changes
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пре 11 година |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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пре 11 година |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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пре 11 година |