Історія комітів

Автор SHA1 Опис Дата
  BearishSun dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 роки тому
  BearishSun 90723435ec D3D11: Fix read-only depth/stencil when only depth is used 9 роки тому
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 роки тому
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 роки тому
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 роки тому
  BearishSun c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it 9 роки тому
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 роки тому
  BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 роки тому
  BearishSun aa06514ff9 Added support for texture arrays 9 роки тому
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 роки тому