Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 6df63da9fe Fixed a few issues with window drag and drop and reparenting пре 12 година
  Marko Pintera 07b6d5d4ef A lot more work on title bar drag and drop (currently not functional) пре 12 година
  Marko Pintera 75ec976900 Added basic overlay highlighting пре 12 година
  Marko Pintera 62b7f992e6 Added global event callbacks to GUIManager, so that outside systems can receive GUI events пре 12 година
  Marko Pintera 42ba0b9198 Scene view now uses a separate render target instead of GUIViewport пре 12 година
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material пре 12 година
  Marko Pintera 200d516c80 Added AABox debug draw rendering пре 12 година
  Marko Pintera 61fa789c39 Added basic 3D debug draw class пре 12 година
  Marko Pintera fb8295270d Separated DrawHelper into a template so I can more easily make 2D and 3D versions пре 12 година
  Marko Pintera 08443277be Added line list 2D to draw helper пре 12 година
  Marko Pintera 0fee942b2b Slight modifications to the draw helper пре 12 година
  Marko Pintera a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color пре 12 година
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. пре 12 година
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates пре 12 година
  Marko Pintera 9b61d324d1 Added separate ClipSpace and ScreenSpace debug draw materials пре 12 година
  Marko Pintera 36d9a44c79 Added basic support for 2D line & aliased polygon drawing пре 12 година
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials пре 12 година
  Marko Pintera 8e6c86a166 added DX9 and GL debug draw shaders пре 12 година
  Marko Pintera 545fa74084 First steps with the DebugDraw system пре 12 година
  Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling пре 12 година
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport пре 12 година
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works пре 12 година
  Marko Pintera eecdc1b68e Made all GUI textures relative to the bin folder пре 12 година
  Marko Pintera 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) пре 12 година
  Marko Pintera 78d44de269 Started work on DX11 sub-region Clear пре 12 година
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL пре 12 година
  Marko Pintera 7e61e8215e GUIViewport works пре 12 година
  Marko Pintera a7eff80522 Added the ability to sort cameras and render targets пре 12 година
  Marko Pintera 4053fb5da8 Added GUIVIewport code (untested) пре 12 година