Marko Pintera
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6df63da9fe
Fixed a few issues with window drag and drop and reparenting
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12 years ago |
Marko Pintera
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07b6d5d4ef
A lot more work on title bar drag and drop (currently not functional)
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12 years ago |
Marko Pintera
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75ec976900
Added basic overlay highlighting
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12 years ago |
Marko Pintera
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62b7f992e6
Added global event callbacks to GUIManager, so that outside systems can receive GUI events
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12 years ago |
Marko Pintera
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42ba0b9198
Scene view now uses a separate render target instead of GUIViewport
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12 years ago |
Marko Pintera
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2b14aca1e0
Added basic drop overlay mesh and material
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12 years ago |
Marko Pintera
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200d516c80
Added AABox debug draw rendering
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12 years ago |
Marko Pintera
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61fa789c39
Added basic 3D debug draw class
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12 years ago |
Marko Pintera
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fb8295270d
Separated DrawHelper into a template so I can more easily make 2D and 3D versions
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12 years ago |
Marko Pintera
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08443277be
Added line list 2D to draw helper
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12 years ago |
Marko Pintera
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0fee942b2b
Slight modifications to the draw helper
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12 years ago |
Marko Pintera
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a3234b2fed
Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color
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12 years ago |
Marko Pintera
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9d279ed662
Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count.
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12 years ago |
Marko Pintera
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c8d859fa7b
Tested and fixed normalized and pixel coordinates
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12 years ago |
Marko Pintera
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9b61d324d1
Added separate ClipSpace and ScreenSpace debug draw materials
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12 years ago |
Marko Pintera
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36d9a44c79
Added basic support for 2D line & aliased polygon drawing
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12 years ago |
Marko Pintera
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bf4d036b47
Added debug draw timeout, 2D/3D materials
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12 years ago |
Marko Pintera
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8e6c86a166
added DX9 and GL debug draw shaders
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12 years ago |
Marko Pintera
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545fa74084
First steps with the DebugDraw system
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12 years ago |
Marko Pintera
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8ae8dc6752
RenderQueue and improved RenderOperation design and handling
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12 years ago |
Marko Pintera
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 years ago |
Marko Pintera
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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12 years ago |
Marko Pintera
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f49f30f089
DX11 clearing render target sub-area works
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12 years ago |
Marko Pintera
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eecdc1b68e
Made all GUI textures relative to the bin folder
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12 years ago |
Marko Pintera
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69e5e73335
Moved all x86 files into separate x86 subfolder (like x64 already is)
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12 years ago |
Marko Pintera
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78d44de269
Started work on DX11 sub-region Clear
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12 years ago |
Marko Pintera
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7d2fed1ebb
Sub-render target clear works on DX9 and GL
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12 years ago |
Marko Pintera
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7e61e8215e
GUIViewport works
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12 years ago |
Marko Pintera
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a7eff80522
Added the ability to sort cameras and render targets
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12 years ago |
Marko Pintera
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4053fb5da8
Added GUIVIewport code (untested)
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12 years ago |