История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 2b14aca1e0 Added basic drop overlay mesh and material 12 лет назад
  Marko Pintera 61fa789c39 Added basic 3D debug draw class 12 лет назад
  Marko Pintera fb8295270d Separated DrawHelper into a template so I can more easily make 2D and 3D versions 12 лет назад
  Marko Pintera 36d9a44c79 Added basic support for 2D line & aliased polygon drawing 12 лет назад
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials 12 лет назад
  Marko Pintera 545fa74084 First steps with the DebugDraw system 12 лет назад
  Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 лет назад
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 лет назад
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works 12 лет назад
  Marko Pintera 7e61e8215e GUIViewport works 12 лет назад
  Marko Pintera a7eff80522 Added the ability to sort cameras and render targets 12 лет назад
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
  Marko Pintera 2e7b129c54 Added a special class for the core thread 12 лет назад
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
  Marko Pintera 67ef1d1fbc Replaced all std containers with my custom wrappers 12 лет назад
  Marko Pintera edee70b158 Widget rendering now happens in GUIManager 12 лет назад
  Marko Pintera 8928baaf44 Better overlay rendering 12 лет назад
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 лет назад
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 лет назад
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 лет назад
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 лет назад
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera fc2c493b75 Moved SceneManager to its own project 12 лет назад