Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 07b6d5d4ef A lot more work on title bar drag and drop (currently not functional) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. %!s(int64=12) %!d(string=hai) anos
  Marko Pintera c8d859fa7b Tested and fixed normalized and pixel coordinates %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bf4d036b47 Added debug draw timeout, 2D/3D materials %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8e6c86a166 added DX9 and GL debug draw shaders %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 545fa74084 First steps with the DebugDraw system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport %!s(int64=12) %!d(string=hai) anos
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4053fb5da8 Added GUIVIewport code (untested) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 41845e2059 Bindable RenderTexture working for DX9 %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 96900c0d9f Some deleted files I forgot to check in %!s(int64=12) %!d(string=hai) anos
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 255648d6c9 Added a main editor window %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ad49ed2913 Initial work on the dock manager %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5c1863956d Added toggle groups (i.e. radio buttons) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 746c64ab6c Editor windows get properly released on application exit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4eefb96dec First step of refactoring EditorWindow into separate widget, widget container and window classes (PART 1) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df62820663 Starting work on scroll bars %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1c77359dc5 Fixed DX11 resize %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e4a0187267 Refactored OpenGL RenderWindow %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 2e7b129c54 Added a special class for the core thread %!s(int64=12) %!d(string=hai) anos