Historia zmian

Autor SHA1 Wiadomość Data
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI 12 lat temu
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 lat temu
  Marko Pintera 0b49ec1162 Few tiny debug-related changes 12 lat temu
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 lat temu
  Marko Pintera 1eafbaa11b More new alloc system porting 12 lat temu
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh 12 lat temu
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 lat temu
  Marko Pintera 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 lat temu
  Marko Pintera 470c1c979b PixelData inherits from GpuResourceData 12 lat temu
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 lat temu
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats 12 lat temu
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
  Marko Pintera c1aeb526d6 More mem alloc changes 12 lat temu
  Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators 12 lat temu
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 lat temu
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 lat temu
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 12 lat temu
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 lat temu