Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. il y a 12 ans
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport il y a 12 ans
  Marko Pintera 7e61e8215e GUIViewport works il y a 12 ans
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem il y a 13 ans
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem il y a 13 ans
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system il y a 13 ans
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 il y a 13 ans
  Marko Pintera 36c37b43ff DX11 renderer works il y a 13 ans
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer il y a 13 ans
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs il y a 13 ans
  Marko Pintera 74796b8bb9 Removed vertex binding il y a 13 ans
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation il y a 13 ans
  Marko Pintera 01243d6be4 Removed some useless cg stuff il y a 13 ans
  Marko Pintera e3e5d96d67 Refactored viewport il y a 13 ans
  Marko Pintera 56b0a7d305 DX11 is compilable again il y a 13 ans
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods il y a 13 ans
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation il y a 13 ans
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive il y a 13 ans
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system il y a 13 ans
  Marko Pintera 854364a16f A bunch of small changes before I start editing RenderTexture il y a 13 ans
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories il y a 13 ans
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer il y a 13 ans
  Marko Pintera cd4008400e Added DX11 RenderWindow il y a 13 ans
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem il y a 13 ans