История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 лет назад
  Marko Pintera 36a6350775 Working separate window/widget/container classes 12 лет назад
  Marko Pintera 63b75b834b Move/resize work adequately 12 лет назад
  Marko Pintera 1c77359dc5 Fixed DX11 resize 12 лет назад
  Marko Pintera dba0b8bb86 Ability to move the editor window 12 лет назад
  Marko Pintera e6fcc7f191 Window resize works 12 лет назад
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize 12 лет назад
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well 12 лет назад
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit 12 лет назад
  Marko Pintera 1c48c8a736 Hooked up custom OIS 12 лет назад
  Marko Pintera 05a77f5c18 Moved GUIManager to callbacks 12 лет назад
  Marko Pintera 0b49ec1162 Few tiny debug-related changes 12 лет назад
  Marko Pintera 8bc3903ee2 Viewport properly resized with its render target 12 лет назад
  Marko Pintera bc285cfa86 Even more layout changes 12 лет назад
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 лет назад
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 лет назад
  Marko Pintera 8c53fd844b Encapsulated PixelData::data 12 лет назад
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 лет назад
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 12 лет назад
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 лет назад
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 лет назад
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 лет назад
  Marko Pintera e090e96915 CoreGpuObject 13 лет назад
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 лет назад
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 лет назад
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 лет назад