Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 466d7dba98 Added DX11 texture manager and depth stencil buffer %!s(int64=13) %!d(string=hai) anos