Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
  Marko Pintera cba7f9684c Normalizing depth bias across all APIs %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6d191324b0 Fixing DX9 and DX11 issues where render targets where incorrectly flagged as multi-sampled %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5bfcb3bde6 Fixed an exception due to sim object getting destroyed on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos