BearishSun
|
6f316d48bf
Added support for shader technique inheritance
|
9 rokov pred |
BearishSun
|
5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
|
9 rokov pred |
BearishSun
|
e4637da406
Added tags to material techniques
|
9 rokov pred |
BearishSun
|
44face5b03
Added material params to the core thread Material object, in preparation of refactor
|
9 rokov pred |
BearishSun
|
237f447860
Fixing resizable scrollbars
|
9 rokov pred |
BearishSun
|
083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
|
9 rokov pred |
BearishSun
|
fc4942d1a6
Minor fixes to skeletal animation code and more work on GUITimeline
|
9 rokov pred |
BearishSun
|
71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
|
9 rokov pred |
BearishSun
|
05266555e8
Animation bone transforms now used by the core thread for rendering
|
9 rokov pred |
BearishSun
|
b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
|
9 rokov pred |
BearishSun
|
889c4341b1
GLSL variant of the GPU skinning/morph shader
|
9 rokov pred |
BearishSun
|
5f60c31c28
GPU skinning/morph shader
|
9 rokov pred |
BearishSun
|
f81fdc1d27
Prefab fixes:
|
9 rokov pred |
BearishSun
|
3fa5c8e95e
OpenGL line rendering shader
|
9 rokov pred |
BearishSun
|
2079efc1fe
Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper
|
9 rokov pred |
BearishSun
|
adcd1f7c57
Updated GUI so it can output different types of meshes (e.g. lines vs. triangles)
|
9 rokov pred |
BearishSun
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 rokov pred |