Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition há 13 anos atrás
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem há 13 anos atrás
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system há 13 anos atrás
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems há 13 anos atrás
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject há 13 anos atrás
  Marko Pintera 34662227f0 Made multirender textures immutable há 13 anos atrás
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after há 13 anos atrás
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer há 13 anos atrás
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue há 13 anos atrás
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 há 13 anos atrás
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released há 13 anos atrás
  Marko Pintera 1f000d9048 Resources::unload há 13 anos atrás
  Marko Pintera 760817ac66 Application running DX11 shuts down properly há 13 anos atrás
  Marko Pintera 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. há 13 anos atrás
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly há 13 anos atrás
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released há 13 anos atrás
  Marko Pintera 18114ebd6e Null mesh data gets properly released há 13 anos atrás
  Marko Pintera b64de5a14d Added resource management methods to Material & Shader há 13 anos atrás
  Marko Pintera a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes há 13 anos atrás
  Marko Pintera e090e96915 CoreGpuObject há 13 anos atrás
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it há 13 anos atrás
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) há 13 anos atrás
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() há 13 anos atrás
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application há 13 anos atrás
  Marko Pintera 25fcacb372 added destroy() for vertex/index/vertex declarations há 13 anos atrás
  Marko Pintera c62037b142 Parsing samplers & textures with the same name now works há 13 anos atrás
  Marko Pintera 19e874a87d Material serialization (untested) há 13 anos atrás
  Marko Pintera 388e570f24 Fixed shader parameter checking há 13 anos atrás
  Marko Pintera 3e185cfd55 Shader serialization há 13 anos atrás
  Marko Pintera 4ec92954ca Added shader params há 13 anos atrás