Commit History

Author SHA1 Message Date
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work 13 years ago
  Marko Pintera ba5f1c9453 Added GpuProgram importer 13 years ago
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading 13 years ago
  Marko Pintera d4b6b593c2 Properly releasing GpuProgInclude 13 years ago
  Marko Pintera 2de43e95a4 Gpu program include importer 13 years ago
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 years ago
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 years ago
  Marko Pintera fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 years ago
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition 13 years ago
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system 13 years ago
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems 13 years ago
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
  Marko Pintera 34662227f0 Made multirender textures immutable 13 years ago
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue 13 years ago
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
  Marko Pintera 1f000d9048 Resources::unload 13 years ago
  Marko Pintera 760817ac66 Application running DX11 shuts down properly 13 years ago
  Marko Pintera 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. 13 years ago
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly 13 years ago
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 years ago
  Marko Pintera 18114ebd6e Null mesh data gets properly released 13 years ago
  Marko Pintera b64de5a14d Added resource management methods to Material & Shader 13 years ago
  Marko Pintera a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 years ago
  Marko Pintera e090e96915 CoreGpuObject 13 years ago
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 years ago
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) 13 years ago